BABYLON 5 - GRID EPSILON LOG REVISION ONE A guide to the characters and to the history of the station itself, as extracted from the GEnie posts of its creator, J. Michael Straczynski, with his permission. This file is copyright 1992 by J. Michael Straczynski, Phil Posner, and compilation copyright by GEnie. (Editor's note: I have made an effort to change as little as possible the contents and context of JMS's messages. The only changes made were organizational in nature, trying to find a logical place for each piece of information. By no means do I consider this complete. As JMS's posts continue to fascinate us here in 470/18/22 on GEnie, I fully expect that further relevant information will be appended, if not by me, then by others.) (Editor's note to Revision One - I have added to this file the announcements of cast and creative staff from JMS' posts at 470/18/22. Also new is the explanation of `jump points', added to the first section. At this time the filming of the pilot episode, "The Gathering", has just been completed, on time and on budget. We are all looking forward to its premiere in February 1993.) ------------------------------------------------------------------------- If STAR TREK was "Wagon Train to the Stars," then BABYLON 5 is Casablanca in space. BABYLON 5 - THE STATION BABYLON 5 is a space station in neutral space more or less central to all five of the different alliances, human or alien. To get to one or the other, you have to pass through this sector of space. Thus, Babylon 5 has been created as a sort of port-of-call for travellers, statesmen, emissaries, traders, refugees and other, less savory characters. Ten kilometers long and four kilometers wide, Babylon 5 is divided into separate, discreet sections that rotate at differing speeds to provide different gravities to accommodate those who come to the station. The station boasts living quarters, customs areas, docking bays, meeting areas, a casino, several bars/nightclubs, command and control domes fore and aft, a bazaar and a decent defensive grid. In addition, each of the various federations has one official representative aboard the station (with the station's commander representing the Earth Alliance), so that it also functions as a sort of mini-U.N. It is home to humans and aliens in various roles, some arriving or departing every day, others working there full-time. They live on the very edge of the frontier, in the sense that if they get into trouble, there's no one who can arrive in time to help them. Because of the nature of the travellers, they bring their stories with them to Babylon 5 rather than having to seek them out. The stories are of people in flight, seeking sanctuary; stories of smugglers, assassins, traders, mappers, dignitaries and others, all on urgent missions of one sort or another. It is humanity's last hope for peace, a single hope in the middle of an uneasy, fragile peace. And it *is* fragile, and dangerous. It is called BABYLON 5 because the first three efforts to build the station were sabotaged and destroyed. The fourth one disappeared without a trace 24 hours after becoming operational. No one knows what happened to it. All of which makes those involved with #5 just a trifle uneasy. And *that*...is only the beginning of our story. As for locations inside B-5...we've designed a number of very different looks and locations to give it a non-claustrophobic feel. By virtue of being patterned physically after the work of such scientists as Gerard K. O'Neil, the absolute center of the elongated station (which revolves to provide gravity) is a sort of hollow-world look, with fields and hydroponic gardens along the 360-degree circular section (which is about a half-mile, or a mile across)...and as you get closer to the absolute center, where a transport tube cuts from one end of the station to the other, naturally you get less and less gravity until you can literally hang suspended. This area is known as the Garden. And there are living areas designed to accommodate different environments and atmospheres and conditions. The alien sectors are off-limits to humans without protection (breathing gear and other measures). Similarly, a heavy CO2 breather or methane breather would have to wear an encounter suit to travel among the humans on the station. In addition, the B-5 station is actually made up of several independent (though connected) sections, each revolving at a different speed in order to create alternative areas of gravity. Finally, on sets and the "look" of the place...again, there will be a mix. Parts of the station are still under construction, and parts are finished. Some sections are in daylight, some in night, alternating by level and sector. On the very outer ring, the viewports are in panels ON THE FLOOR, so you're looking down and out into space, revolving beneath your feet. Some places will be beautifully finished and neat, and other areas will be very rough and in-the-works. (Remember, B5 only recently went operational, and thus there are still some parts being constructed.) In talking with our production designer, John Iacovelli, the one term he kept using, over and over, was "travelogue." We should get a real sense in this show of a world turned inside out...with varying textures, lighting, angles, and a mix of looks. There will *not* be a homogeneous look to this place, if I or Iacovelli have anything to say about it. You can walk from the carefully and neatly appointed Council Chamber room, to the high- tech control room, to a section of the station under construction and exposing beams and wires, to the dark and noire-looking nightclub, to the Garden, to.... You get the idea. Located quite some distance away from B5 (a safe distance in case something goes wrong) is the jump point, which is a device which creates an "exit- point" from hyperspace. It's tremendously powerful, allowing smaller ships to use the system without lugging around the massive amount of equipment and power sources to burst back in. The area itself is several miles across. You go into one at point A, and emerge at point B. Big ships -- BIG ships -- can create their own entrances and exits (which explains how the gates or jump points got somewhere), and they construct the gates as exploration continues, leaving gates the way you'd leave bread crumbs. At least, that's the theory. BTW...the Babylon 5 station isn't just floating there. It's at the L-5 point in a binary star system between a moon and a barren, lifeless planet. Well, a *theoretically* barren and lifeless planet, anyway.... But that's Year Two. The sun and planet have been named Tigris and Euphrates. The sector of space in which B5 is located is designated Grid Epsilon, at coordinates 470/18/22. THE BACKSTORY The date: 2257 A.D. We have gone to the stars, and found that we are not alone. We have moved quickly out, establishing relations with other civilizations that have let us leapfrog technologies via an information and cultural exchange with at least one other culture. Many contacts have been friendly. Some have not been quite so benign. THE EARTH/MINBARI WAR In 2245 or thereabouts, the Earth Alliance made First Contact with a race known as the Minbari. They were, at that time, only the second major civilization we'd encountered, though we had certainly come across a number of non-aligned worlds and smaller governments, one or two worlds each. The Minbari represent a *major* force on every level, resources, technology, sheer number of worlds involved, on and on. The Minbari are the oldest of the different alien civilizations, and largely kept to themselves. Their interests were (and are) in attaining perfection: physical, mental, spiritual, emotional. They answer to a Council of Elders, whose pronouncements are considered law in an almost biblical sense. Though deeply religious in their way, they have also pursued the ways of technology, and as such they are easily the most advanced of the various alliances. But they view technology as transitory, a means to an end rather than an end in itself. Like Tom Bombadil in LORD OF THE RINGS, they can hold the Ring of Technology but it has no hold over them. The Earth/Minbari war began as a misunderstanding. The first time a Terran ship encountered a Minbari starship, they studied each other closely. The Minbari ship made a move that they thought would be considered non- threatening. It wasn't. Even in the present of our story, no one is quite sure who fired first. The Minbari ship was greater in power, but taken by surprise, was destroyed, and the Earth ship limped back to base with tales of a terrible new enemy. Minbari ships, arriving to investigate, were interpreted to be the first wing of an invasion force by the base commander, and ships were launched in response before receiving formal authorization from Earth Central. The war put a great strain on the Minbari, who have always been strongly divided between the religious caste, and the military caste, who were now forced to work together. The religious caste were quietly opposed to the war, but were generally vague about their reasons when asked. The climax of the war was the Battle of the Line. Earth had all but lost the war. In a last-ditch attempt to save Homeworld, every available ship left in the armada was positioned around Earth itself. It was, everyone knew, a suicide mission. And that's, indeed, how the Battle of the Line started out to be. In the course of that battle, a lone ship -- a one-man fighter with very little in the way of armaments -- took several heavy hits. His instruments failing, other ships blowing up all around him, he aimed his ship at the nearest Minbari cruiser, deciding to ram it in the hopes of destroying at least that one ship. He kept his ship on course for as long as he could hold out. Then, abruptly, he blacked out. When he awoke, he was still in his ship. Drifting. He fired up the engines, ready to continue, only to discover two things: first, that he had been out of it for a full 24 hours. When he lost consciousness, he had 16 hours of oxygen left in his ship. When he awoke 24 hours later...he had 12 hours of oxygen left in his ship. Second...the war was over. And, incredibly, the Minbari had surrendered. On the very verge of success in the war, they had rolled over and sued for peace. No one in the Earth Alliance quite knew why, but they weren't about to debate the issue, and accepted minimal compensation for the war. The end of the war came with rumors of a major split between the military and the religious castes. Now, ten years later, the Earth Alliance is no closer to figuring out why the Minbari surrendered. It is, in fact, one of the great puzzles of that era, debated on a hundred different worlds. Only a few strange clues have slipped out. One is that the military genius who led the Minbari into the war committed suicide the day of the surrender, though it is unclear if his death took place before or after the surrender. And the rift between the military and religious castes apparently came to some sort of climax, with the religious caste taking complete control. There are rumors of some sort of religious vision, of a prophecy of great things, and a prophecy of complete doom. But since almost nothing is known of Minbari religion, what this might be, no one knows. There are also rumors that the military caste has created a secret group of warriors dedicated to destroying the peace and reviving the war. At the conclusion of the war, those Terrans who fought in the Battle of the Line were proclaimed heroes. One of these men was Captain Jeffrey Sinclair...the pilot who still cannot account for the 24 hours he was out of contact with Earth Central. It is this same Sinclair, now ranked as a Commander, who is now in charge of Babylon 5. As for the earth/minbari war, its repercussions will still be felt throughout the show, and in time will form a major plot point. There are also some deep resentments remaining on both sides that we'll have to deal with. The secret behind the Minbari surrender will gradually become clear, and will play a major role in our story. It will affect each of our main characters in a deeply profound way. In the interim, as we begin our story, there is an uneasy peace between the Earth Alliance and the four other alien governments. To help cement that peace, the EA has constructed BABYLON 5. THE EARTH ALLIANCE The Earth Alliance is a fairly new force among the various powers that populate our show. It is structured more or less along the lines of the Commonwealth of Independent States: there is one monolithic voice that speaks in terms of foreign policy, warfare, star travel, but within the framework of everything else -- domestic policy, economics and the like -- the independent state makes its own rules. There are also a number of splinter groups in the world (or the universe, I suppose) of B-5. There are individuals who claim residency in no particular group or government, they're free-traders of the purest sort. There are colonies and fringe areas that consider themselves by and large to be independent. And, from time to time, there will be sparks of secession and the like. I've never much liked the Gleaming Steel Of A Perfect Federation approach; I like things a little more tentative, less sure. And for that matter, even WITHIN the E.A., there are factions and problems and power struggles and the like. Wheels within wheels. THE CHARACTERS COMMANDER JEFFREY SINCLAIR Commander Jeffrey Sinclair has come far in the 10 years since the war. He's had some rough times, but overall he's progressed. And he has at last been given a major assignment, perhaps the most important job of his life, concomitant with his promotion to Commander. Jeffrey Sinclair is the Commander in charge of the Babylon 5 space station. Although all parties agreed that the station (and its predecessors, Babylons 1 through 4) was always intended as a sort of mini-U.N. as well as a free-port, with an Ambassador from each different alien alliance present, the Minbari refused to name an ambassador until the station commander was named first. Shortly after Sinclair was named Commander, the Minbari assigned their first ambassador to the station. Sinclair, a hero of the Line, carries with him a lot of emotional and psychological baggage from that war. He's not happy with the term "war hero," since he saw what really happened on the Line, and knows it wasn't their combined bravery that drove off the Minbari. He feels deeply responsible for the deaths of his strike team on the Line, and is bothered by his inability to recall what happened during the 24 hours he was out of commission during the war. He's in his late thirties, good looking, but curiously haunted. The role of Commander Jeffrey Sinclair. The actor cast in that role is Michael O'Hare, who we discovered while casting out of New York, and who we have flown out to L.A. for this role. He's a classically trained actor, a graduate of Juliard, who just knocked us out when he came in to audition. He has a tremendous presence, and a voice vaguely reminiscent of Clint Eastwood at times. His face has a curiously haunted look, but at the same time is (I'm told by the women who go "yum" whenever he enters the room) quite appealing. Michael has appeared in such films as "By a Thread," "Short Term Bonds," "Into Thin Air," "Pursuit," "The Promise," and others, as well as on television in "Blue Revolution," "Case of Deadly Force," "Rage of Angels," "The Adams Chronicles," and in such episodic television shows as "The Equalizer," "L.A. Law," "Kate and Allie" and others. He is also a VERY accomplished stage actor, having appeared on Broadway to tremendous reviews in "A Few Good Men," "Players," "Man and Superman" and "Galileo," among many, many others. The one thing we did NOT want, which we knew from the start, was one more pretty-boy TV actor...we wanted someone with character in his face, with a broad dramatic range. And we got all of it in Michael O'Hare. DELENN - THE MINBARI AMBASSADOR His name is Delenn. And he stays very close to Commander Sinclair. Some say he is keeping a close eye on Sinclair. Some say he is Sinclair's friend. And some say there may well be something very lethal behind those unreadable Minbari eyes. But then, there are many others, including a shadow-group in the Earth Alliance, who would very much like to know what happened during the 24 hours that disappeared from Commander Sinclair's life. Delenn is of a somewhat philosophical bent, but he takes great pleasure in his emotions. He is tall, slender, elegant, with obsidian-black eyes and an amazing strength that belies his appearance. A small joke in the script finds Delenn sitting quietly in the Garden, and someone asks him about it. He'd thought that Sinclair had named it after the Hanging Gardens of Babylon, which he's read about...but it seems Sinclair named it after some other garden...a Square Garden of Madison, or something like that...and he's trying to find the cultural references and figure it out...probably thinks it's something to do with mythology....he only finds it a curious reference since this garden is *round*. The performer who will play Ambassador Delenn is Mira Furlan, whose work is extremely well known in Europe. A native Yuglosavian who has appeared in such highly regarded films as "When Father Was Away On Business" (which received the Palme D'Or at Cannes, as well as an Oscar nomination), "Three For Happiness" (which took the Grand Prix at the Valencia Film Festival), "Dear Video", "Southbound," "The Condemned," "The Beauty of Sin," and nearly a dozen others, ALL of them starring roles. There have also been starring roles in major European productions and half a dozen major film awards. BABYLON 5 will be Mira Furlan's entry into American television. Ideally, what you want to do when you create an alien character is to go for a look that's, well, *alien*, something that's not quite right about it. You can do this from the outside in, with really weird makeup, or from the inside out. We have some of the former, and Delenn is one of the latter. What we have, basically, is a female actor playing a male character. Women simply *move* differently than men do; the gestures, the tilt of the head, the smile, it's just a shade different. So you now take that, and wrap it inside a male character, aided by prosthetics to make the face and body more masculine. Now, when you look at the finished product, you are looking at a male, but there's something wrong about it somewhere, and it makes you a little uncertain. The first time I saw Mira in full makeup, it looked great. And there was something very unusual about it, that sense that your eyes and your brain are in conflict somewhere about what you're seeing. That was a decision made early on, and that's what's different about Delenn. VICE-COMMANDER LAUREL TAKASHIMA. As stated, Commander Jeffrey Sinclair is the titular head of BABYLON 5. His concerns, though, tend to be more broad in scope...acting as the informal representative of the Earth Alliance, dealing with questions of policy and procedure, and keeping an eye on the Ambassadors. As a result, the day-to-day operations of the station are handled by Vice- Commander Laurel Takashima. (In case Sinclair is incapacitated or off- station Laurel is also empowered to take his place on the Council and speak for the E.A.) Laurel can usually be found in the B5 Command and Control Room (also referred to as the Observation Dome), where ships are coming and going, keeping an eye on who's going where. All departments report directly to her, and she is answerable only to Sinclair and Earth Central. If, as happens early on in "The Gathering," a ship's crew refuses to submit to a weapons search (a requirement for coming aboard B5), she has the authority to lock them out. (To one complaining ambassador, she stands firm on this, though noting, "I'll be happy to send them a fruit basket if it'll make you feel any better. But other than that, they can sit out there for the next solar year for all I care.") She has considerable interaction with the ambassadors and others coming aboard the station. All day-to-day operations are very much her purview. She initially met Sinclair when she was assigned to Mars Security during the food riots of 2254. Laurel is a rarity among the B5 crew, in that she is one of the few actually born on Earth. (Sinclair was born on the Mars colony, for instance.) Thus, she has strong roots on Homeworld, which gives her a perspective that's quite important at times. She's tough, and smart, and resourceful (conning one of the hydroponics guys into setting aside a couple of planters on the QT to grow coffee beans...very much against policy, but if you report her, you can't have any). She has a long-standing relationship with an off-world mapper who works for the E.A., but is gone quite a lot of the time. If a fight should ever break out, she can take care of herself physically QUITE nicely. Laurel's job differs from Sinclair's in that his is more diplomatic/political, and is involved with the Big Picture of running B5, where Laurel is hands-on in terms of the day-to-day operations of actually managing the station. If an ambassador has a problem with what the E.A. is doing, he'll go through Sinclair first; if that same ambassador is annoyed that his resupply ship isn't being allowed to dock because they won't comply with the silly request for a weapons scan, that tends to be Laurel's problem to deal with. Naturally, there is some overlap and shifting of responsibility. If the station is ever attacked, she is as qualified to sit in the command chair and organize/dictate the defense as Sinclair. Having run Mars Colony Security for five years before coming to B5, she's quite capable of handling the tough stuff. She's in her early thirties. Some of you here may have seen a WONDERFUL film entitled "Come See The Paradise," starring Dennis Quaid, along with a fantastic performance by Tamlyn Tomita. (The story concerned a young Japanese woman and her husband, played by Quaid, and the internment camps of the second world war.) She received rave notices for that performance, and for her many other projects, including major roles in "Orange Curtain," "Hawaiian Dream," "The Karate Kid II," and such television projects as "Quantum Leap," "The Trials of Rosie O'Neil," "Tour of Duty," "Santa Barbara" (where she was a series regular), and such TV movies as "Hiroshima," and "To Heal A Nation." Tamlyn Tomita has come aboard BABYLON 5 as Lieutenant-Commander Laurel Takashima, who in concert with Commander Sinclair has primary responsibility for running B5. She is a phenomenal performer, vastly talented, with the strength of personality necessary for a job like the one Laurel handles...we're absolutely thrilled to have her aboard. Those of you who have seen her work will know how fortunate we are to have her, and what presence and intelligence she will bring to that role. She's just terrific. AMBASSADOR LONDO MOLLARI On the other end of the spectrum is Ambassador Londo Mollari, of the Centauri Republic. Londo is the most human of all the various ambassadors, and there's some speculation that we might be a long forgotten outpost of the Republic. Of course, the only ones MAKING that assertion are Londo's people, who have much to gain in trying to convince others of that. For a thousand years, the Centauri Republic was a force to be reckoned with. Like the English empire once upon a time, it held hundreds of planets in its control. It was a great military power. But slowly, as can happen, they grew content, and lazy, and gradually their own empire began to slip between their fingers. A world deciding to go rogue was troublesome, to be sure, but it's SO far away, and it's SUCH a bother to go take care of it, when we can easily get the same things from other places...let them go. They'll come crawling back sooner or later. As a result, they are now down to a Republic that consists of barely a dozen systems and thirty worlds. It was, interestingly enough, the Centauri Republic that was Earth's first contact with another major government. The CR was well in advance of Earth science, and we all considered them a terrible power...an illusion they didn't exactly try to correct. Trade agreements were set up, and we gained an ASTONISHING amount of technical know-how in a very short time, letting us leap-frog a hundred years of progress in a single year. They were most curious to get cultural stuff in return...music, art, philosophy,literature..."native" trinkets that could be resold for more money back on homeworld. In the thirty or forty years since then, however, we've found out the truth, that the CR is really on its last legs. And we've taken the technology we've gotten and perfected it, and now the Earth Alliance is fast becoming oneof the dominant forces of this time. And the Centauri Republic is trying to attach itself to us the way a ramora attaches itself to a shark...for preservation, in this case. They are governed by an emperor, and the government works mainly through personal and family influence. It's a very indulgent society, and Londo reflects that. Overweight, prone to gambling constantly (null-pool is his favorite), and fond of women and drinks, he understands his role and doesn't try to push it. Like his Republic, he subsists on old stories and tales of former glory, remarking -- one night, when drunk -- "my god, we've become a tourist attraction. See the Great Fallen Centauri Republic, open nine to five...Earth Time." He is, by turns, a comic figure, and a tragic figure. By our standards, he would be in his late fifties. Oh, one other thing about Londo. He has a wife, his third, actually, on Centauri Prime, and seven kids. And he would sooner hurl himself into the sun than go anywhere near ANY of them. Peter Jurasik will be playing the Centauri ambassador, Londo Mollari, a role that calls for some degree of humor, but beneath that a layer of something potentially not-good. He knocked us all out during auditions. We locked him down instantly. AMBASSADOR G'KARR At one time, the Centauri Republic controlled most of what is now inhabited space. As part of that, a race known as the Narns were once very much under Centauri control, and they received in many ways the most brutal treatment of any "protectorate" in Centauri jurisdiction. A little under a hundred years ago, as the power of the Centauri Republic was fading, the Narns broke their chains in open revolution and expelled the occupying army, achieving independence. The way they were able to achieve independence was through a strong military mindset and sense of pride and destiny, a perception that has with time become something darker and more menacing. Still smarting from two centuries of occupation, they launched a major effort to build up their own forces. They strip-mined their economy to get their hands on the latest weapons tech, most of it illegally obtained. They began slowly to convince themselves that they had a Destiny among the stars...a destiny of conquest. And over the last few decades, they have been tentatively extending themselves, taking over unallied planets here and there on the fringe of the Narn system, small places that offered strategic and economic value, but which were too far away to fight for, and of too little importance to the Centauri republic, which was busy dealing with its own internal problems. The Narn Regime now is in many ways the X-factor, the new kid on the block with something to prove. They're growing awfully strong, awfully fast. They're cunning, and determined, and quite deadly. Which brings us to Ambassador G'Kar (pronounced Juh-KARR), of the Narn Regime, married to a female war hero, whose fathers on both sides were also distinguished veterans of a hundred campaigns. In the main, his task is to use the facilities of B5 wherever possible to Narn advantage -- from arranging tech-smuggling to military objectives and so on -- while doing all possible to interfere with the basic purpose of the station, to create the peace. Peace is not in their best interests, though they give the opposite impression. They want to keep all sides divided and at each others throats so that they're occupied while the Narns grow and expand quietly in the background. The last thing they want is an alliance aimed against them before they're ready. One last note about G'Kar...I wanted to create someone specifically who folks would gradually come to expect is behind anything that goes wrong or afoul. "Oh, he's the bad guy." And to a large extent, for the first season, he will be...then something quite surprising will happen, and everything you THINK you know about Ambassador G'Kar will be turned completely upside down. We've all seen the SF standard of The Villain Who Chews Scenery...I wanted to take that and use it just long enough to get folks comfortable with the convention...then pull the rug out from under them. The actor who will portray Ambassador G'Kar of the Narn Regime is Andreas Katsulas. His film work includes the latest Woody Allen film, Blake Edwards' "Sunset," as well as "Someone To Watch Over Me," "Communion," "Next of Kin" and many others. On television, he has appeared in ST:TNG as Romulan Commander Tomolak, ALIEN NATION, THE EQUALIZER, MAX HEADROOM, THE HUMAN FACTOR and many more. THE VORLONS Let's talk about the Vorlons...because there ain't much we can SAY about the Vorlons...because nobody KNOWS anything about them. In our opening movie, everyone's awaiting the arrival of the fifth and final ambassador (four if you don't count Sinclair) from the primary alien governments. He is a Vorlon, a race we have tried, without much success, to learn about ever since we first picked up their transmissions. Several scout ships were sent on First Contact missions. All of them met with unfortunate "accidents" upon entering Vorlon space. The Vorlons tendered their most *sincere* apologies. And suggested no further expeditions. Now, at last, with B5 becoming functional, and all of the *other* ambassadors in place, it no longer makes strategic sense to continue in their isolation. So the arrival of the Vorlon is a Big Deal. No human has ever even SEEN a Vorlon. And they play it right up to the hilt. The ambassador -- Kosh Naranek -- maintains only audio contact with B5 as his ship makes the long voyage, citing "problems" with audio. He clearly doesn't want to broadcast the Vorlon face all over the quadrant. So no problem, after all, he has to arrive eventually, and they'll see him then. Not quite. The ship arrives. The Vorlon ambassador emerges from his ship...and well, y'see, he comes from a very different environment. Lots of methane and CO2. Our atmosphere is poisonous to Vorlons. So he emerges wearing an Encounter Suit...which covers every square inch of his body except for his hands -- assuming those ARE his hands -- with a dark faceplate in the front. The only place he can remove all of that is in his quarters, and there are no vids in his quarters, no way to observe him or see his true face. So...even now, no human has STILL ever seen a Vorlon. Well, that's not *entirely* true. Legend has it that one human saw a Vorlon. A pilot who crashed, off course, on a Vorlon colony. According to that legend, the human who saw a Vorlon...was turned to stone. But, after all, it's only a legend. At least, that's what our resident xenobiologist sincerely *hopes* when he has to -- Oops. Not now. Later. Early in the history of the B5 *series*, artwork was prepared that showed what Kosh looked like under that encounter suit. It was designed as deliberate misinformation. No one knows what a Vorlon looks like, not the studio, not my associates...not even my Spousal Overunit. I've kept THAT one a close and very careful secret. One that won't be revealed for about a season, maybe a season and a half, depending. With luck, the surprise will be considerable...and will take the show into a completely unexpected direction. By the way we've decided that Ambassador Kosh will be played by...himself. Kosh *will* be a mechanical creation/operated by a (for lack of a better term) puppeter inside, rather than an actor. Remember, he wears an encounter suit at all times, so we won't see his face...as for the voice question...he doesn't speak for the entire 2 hours. At the end, he makes *one* gesture (no, not THAT gesture), and that's it. He *will* speak for the series, and for that we will get a voice actor to loop it, but not now. LYTA ALEXANDER - THE TELEPATH The name of the station's resident rent-a-telepath is Lyta Alexander. She works for B5, but she is available for businessmen who need to make sure that the person across the table can really deliver what's promised. (Note: she is not the only one, they're pretty common in business at this time in the future.) Not an empath, by the way, but a proper, licensed (Psi-Corps, Level 5) TELEPATH. Bound by all the regs of the P-C. No random scanning, no access to the gaming tables, no unauthorized dipping, all deals must be on record. And there's the privacy question that TNG has never really dealt with. A telepath peeping into someone's mind or emotions without that person's permission (or that of the next of kin) can likely have his or her license revoked. It's a basic right of privacy...whereas a Certain Other I can think of is constantly peeping into people's emotions and feelings without so much as a by-your-leave. And, again, this will be the very exacting reading of thoughts, rather than a, "I sense discomfort" sort of thing. She's in her early thirties or late twenties. I'd created the role of Lyta Alexander (the rent-a-telepath) along with every other character 'way back when. Between then and now, I saw the remake of "Night of the Living Dead," and was blown out of the room by one of the actors: Patricia Tallman. I'd always thought that Lyta should have eyes somehow bigger than they should be (no makeup, just the perception), should be a redhead, and should be physically capable of handling herself. So when time came to revise the script, update it and stuff, as I wrote Lyta's part, I kept thinking of Tallman (and expanding the part commensurately). As we began auditions, I kept an open mind...but always kinda hoped that Patricia would be the one that we all liked. And, sonuvagun, that's how it's worked out. So she's Lyta. (In addition to NOTLD, she's also appeared in "Knightriders," "Roadhouse," "Monsignore," in the upcoming "Army of Darkness," and in television on "Generations," "Tales from the Darkside," "Texas" and "Guiding Light.") Basically, about half our cast members have backgrounds in the genre, like Katsulas and Tallman and, nominally, Tomita and Jurasik. The rest do not. I think that makes for a good mix. CAROLYN SYKES Carolyn Sykes is Commander Sinclair's...darn, what's the right word these days? Significant other? Lady-friend? Lover? Main squeeze? (I keep having this recurrent flash from "Young Frankenstein," as Frau Blucher calls out, "He vas....my BOYFRIEND!") Carolyn has been romantically involved with Sinclair for a couple of years when we meet her. She knows quite a bit about him, but there are some things he still hasn't told her. They have a very adult, sexual relationship, and they are both independent and equal. She is the owner, and pilot, of the trading vessel ULYSSES...a self-made woman who's an established and respected trader in a variety of goods. She works mainly within the Earth Alliance colony worlds, though in the last few years she's added routes in the Centauri sector. She's sophisticated, sharp, and no-nonsense...screw around with her too much, change the terms of your agreement in hopes of taking unfair advantage of her, and she'll jettison the cargo right into the sun. She has a reputation to protect, and would rather lose the deal than be dealt with unfairly. It sets a bad precedent...and on some of the worlds she has to deal with, the perception of strength is vital. Her feelings about Sinclair's position are mixed. On the one hand, she feels that he's the right man for the job, and he's doing a terrific job. On the other hand, she knows that part of him longs to be back in the pilot's seat of a starship, and when things start to get bad, she offers him that chance...to tell them all to piss off, and the two of them will pool their resources, buy a bigger ship, and go off on their own. Because of their schedule, she must find time together when they can, stolen hours before the next run to another world, another system. They are both supportive of each other, though that doesn't remove the occasional conflict common to any relationship. She isn't dark and driven, she's a strong female character who's *happy* in her work, she enjoys it -- the freedom, being responsible -- and wouldn't change it for the world. They are very much involved with each other, but because of their different lives, both know that there's every chance that this might all end between them. So they don't often deal with that question, though it's a thought that is sometimes expressed in the bedroom, at night, in soft tones. They might drift apart, find someone else, or something could happen to one or both of them; their jobs are not exactly conducive to longevity. So they seize every moment and enjoy it as best they can. She's in her early or middle thirties. For Commander Sinclair's lady-friend, trader Carolyn Sykes, we have Blair Baron. If you've seen "League Of Their Own," she's in the opening sequence as the daughter who encourages her mother to go out and attend the Hall of Fame opening. DR. BENJAMIN KYLE Dr. Benjamin Kyle is Babylon 5's resident xenobiologist. He's in his late forties or early fifties, black, very thoughtful, very dignified...with a sly sense of humor (not sarcasm) that tends to catch one off guard. He began as a physician on Earth, and was a leading researcher into xenobiology there, gaining a quick grasp of the ins and outs of the few alien cultures that we (then) were in contact with. Naturally inquisitive, early on as a much younger man he began to "hitch-hike" onto deep-space ships, always hungry for new information that could be used by humans and outworlders alike. (His deal was that he would act as ship's physician without charge, in exchange for a bit of freedom whenever they made planetfall somewhere.) He has seen, catalogued and operated on more alien lifeforms than just about any other Earther in this time. And had his share of close scrapes, as well. Some races consider is sacrilege for any other race to "enter" their bodies through surgery...Ben will take the risk if it means saving a life. He's detailed, methodical, single-minded...and if one route is closed, he'll go another, even if it means getting into a fair amount of trouble. (Which happens in the pilot.) One scene omitted from the script for purposes of time is kind of illustrative of Ben's humor. During a crisis -- there's someone in the medical area (I'm being deliberately vague) who's in trouble, and Ben's on stims, staying awake to see the patient through -- he at one point has to talk to Sinclair. Sinclair is asleep, Carolyn beside him, when the call comes in via the bedside monitor. Noting Carolyn's state of undress, Sinclair tells the monitor to receive the call, "audio only." Ben starts in on his report...then stops. He can't see Sinclair. Sinclair, noting Carolyn who stirs beside him, says, of the monitor, "Slight malfunction." "Ah," Ben's voice comes..."Hello, Carolyn." He knows she's there, and tells Sinclair c'mon, let me see you while I'm talking to you...I'm a doctor, I'm not going to see anything I haven't seen before. With a shrug from Carolyn, Sinclair switches on the video. Ben's face appears on the monitor. He looks over to Carolyn. Smiles. "Nice tan." Carolyn's response...is best left unstated. Ben volunteered to come to Babylon 5 for several reasons: as the best in his field, he's most capable of dealing with any emergencies, and this is the sort of place where that is most needed. In addition, he's getting a little old to be hitch-hiking on starships...why not settle down somewhere where the aliens come to *you* instead of the other way around? He's single, his wife having passed away some five years ago, one more reason he's come to B5. There's nothing left at home for him now that she's gone. He has two grown children, one of whom is successful, the other...well, less so. He's been offered research grants from some of Earth's biggest corporations, universities have offered him important posts, the government would LOVE to have him come work for them (where, he suspects darkly, they would have him work on alien biological warfare)...but he's said no to all of them. His place is as a working physician and xenobiologist, at a place where he will have ample time to study the new species they encounter, and do his part for peace. For the part of Dr. Benjamin Kyle we have Johnny Sekka, who has been featured in such films as THE FEVER, HANKY PANKY, ASHANTI, A WARM DECEMBER, THE SOUTHERN STAR, KHATROUM, WOMAN OF STRAW and others (working, along the way, with such folks as Ryan O'Neal, Sidney Poitier, Orson Welles, Laurence Olivier and Sean Connery, to name but a few), and in such television projects as MASTER OF THE GAME, ROOTS: THE SECOND GENERATION, KINGSTON CONFIDENTIAL and PASSION IN PARADISSE...Johnny Sekka comes out of the Old Vic in London, the Royal Court theater, and the Strattford Theater, classically trained. He's a wonderful actor, with a great sense of elegance and style and power. Like so many others, when he came in the door, we knew instantly that this was the one for us. (And the kind of accent you wish every doctor had...you'd trust him immediately.) SECURITY CHIEF MICHAEL GARIBALDI Michael has a long and not terribly salutory history. He's been bounced from one job to another for years, always getting into trouble with someone or other, usually because he won't back down from a fight, and won't obey orders that involve hidden criminalities. He's also been framed on occasion...all of which drove him into serious problems with alcohol. He's largely overcome those problems...at least, so he now believes. When turned loose on a case, anyone and everyone is fair game, and no one is presumed innocent until he has all the facts. He has little respect for policy or diplomatic niceties. He's outwardly confident in his abilities, but wracked internally by doubt. He's in his late thirties or early forties, with a face lined by the troubles he's survived. He was brought to B5 by Commander Sinclair, over EA objections, because Sinclair wanted someone who would do what was required, even if it involved him. Someone with allegiance only to the truth. He got it. Now he has to figure out if that's really such a good idea or not.... For Security Chief Michael Garibaldi, a series regular, we've tapped Jerry Doyle. Probably a number of you may not be familiar with that name, but he's been around a lot. He only got into the acting business about 2-3 years ago, but hit almost immediately, with major roles in such films as "Kidnapped" and "Being in Time," and on television in "Reasonable Doubts," "Homefront," appearing 27 times in "Bold and the Beautiful," and in "Moonlighting." He's not only a fine actor, but a *very* strong personality, well suited to work with the actor playing Commander Sinclair...about whom more later. We'd gone through a number of actors for the role of Garibaldi -- something like 25 or 30 -- many of whom were good, but he knocked us out. When someone comes into audition, you usually do a "slate," meaning you stick 'em against a wall and ask them their name, their height, and which part they're auditioning for. In this case, when asked "And which role are you auditioning for?" he answered, "The role I'm going to get...Michael Garibaldi." And he did. MORE ABOUT THE CREW Insofar as crew relations are concerned...bear in mind that on any show, a *lot* of that comes about as you introduce the characters, and the actors get to know each other. Chemistry can't be predicted. What we do have, for now, is that Laurel Takashima met Cmdr. Sinclair when she was working Mars Colony security, and because she refused to go along with kickbacks to some corrupt E.A. officials, was being held back. He was transferred there in an advisory capacity, saw her potential, and pulled her back from some potentially dangerous (and self-destructive) stuff she was getting into out of frustration at being passed over repeatedly for promotion. He's also known Garibaldi, the B5 security chief, for some time, but has never actually worked with him for any prolonged period of time. He has elected, over the objections of Earth Central, to give Garibaldi this position, and it's his last chance to make good. But from time to time, the requirements of a security chief don't reconcile with the needs of the commander. He's only recently begun working with the resident xenobiologist and the newly-arrived station telepath. Is there conflict between them? Yes, at times severe. They all deeply respect one another, but conflict arises as it must given the situation, and the close proximity, and the problems they encounter. The basic requirement of ANY good drama is interpersonal conflict. THE PRODUCTION STAFF Doug Netter is Exec Producer on BABYLON 5. I am Co-Executive Producer. I worked with Doug on several projects in the past, including CAPTAIN POWER, where he was, again, producer. He's irascible, and every bit as much of a pain in the butt as I am. He grouses, carries on... one day I expect to wander into the offices and find him wearing a patch over one eye, a knife between his teeth, talking to a parrot and preparing to board the building next door. And I trust him implicitly. Doug is a straight-shooter. I have three rules I live by when I work on a project: I never lie, I never BS, and I never, EVER bluff. Doug's the same way. When he tells you he will do X, it happens. Period. He's a pro, and was previously the head of production at MGM. When we were working together on CP, Doug made me a promise. He said, "Look, Joe, you know me, I'm not a writer, that's not what I'm good at. So I will never give you a creative note. Production notes, hell yes. Creative scripts notes...no." And he kept that promise. Which is why, when it came time to show someone what I'd come up with on BABYLON 5, instead of going righ off the bat to a big studio or a network...I went to Doug. He liked it, and we formed a partnership to pruce the movie and the series. He's invested a lot of time and effort over the last 4 years, when it seemed it would never happen, but he never lost faith in the project. We have a great relationship: we insult each other shamelessly. I've even learned to somewhat mimic his voice, so I can return fire with his own words, in his own voice. When our casting director met with us for the first time and started going over how much she *loved* the script, he broke in, "No, no, no, jeez, what're you saying, you can't say that, we NEVER say that, I'm telling you you can't work with the man if you say that kind of thing. You gotta tell him it's *sufficient*, but just barely, and with luck we can save it in post. Jeez, no, don't ever do that again." He's a very funny man. I'm having him roughed up on Friday. THAT'S who Doug Netter is. Director: Richard Compton. One of the prime directors for The Equalizer and Hill Street Blues and Miami Vice. Director of Cinematography: Billy Dickson. Billy has an amazing eye for color and shadow and composition that many of you may have seen on the Desperado programs. First-class. EFX Director: Ron Thornton. Main EFX fellow behind The Addams Family, Highlander II, Plymouth, Dr. Who The Movie and others. Production Designer: John Iacovelli. Award winning production designer direct from Honey, I Shrunk The Kids and other projects. Production Manager/Line Producer: Bob Brown. Previously producer or production manager on War of the Roses, Indiana Jones & the Temple of Doom, Return of the Jedi, Iceman and the three Childs Play movies. Casting Director: Mary Jo Slater. Mary Jo has cast untold numbers of movies and TV programs, from the revived Dark Shadows to the recent Intruders mini-series to Star Trek VI. Plus others we've nabbed from James Cameron's company, Steven Spielberg's company, George Lucas' company, Jim Henson's company, and others. Names as I can release them. Those of you into films may know the work of John Stiers, who's done most of the physical SFX for the James Bond films, for Outland and other films. He's an academy award winner who *never* works in television, out of choice. Turns out, he heard of what we were doing with B5, and asked to see a copy of the script, not believing what he'd heard, that anyone would even TRY something like this for television. Read the script...and he's aboard B5 in that capacity. Turned down a film job that would have paid 3 times as much. At the production meeting today, he commented that he hasn't seen a group of people, or an operation, or an attitude like this in television EVER...and that the last time he ran into something like this in film was on the first James Bond movie, where everyone knew they were creating something special. HARLAN ELLISON For the first time today, another writer was hired to write some material for B5. This for the series down the road. Long before we can begin hiring writers on the series, we need...well, not a bible, because that's already written...and not a sample script, because that's already written as well...but for lack of a better term, and since we're sticking with such Biblical references as Babylon to start with, call it an Epistle. Something which will spell out, for writers, what you should and should not do in a science fiction television series...the dumbnesses to avoid, the overused plots, the goals to aspire toward. Call it a manifesto of our intentions. For something like this, I went to someone with the toughest standards around. So yes, Harlan Ellison has been commissioned to write it. And has accepted. And is starting posthaste. If *that* doesn't tell writers we mean business, and set the standard of what we intend to shoot for, I don't know what will. THE PHILOSOPHY Given that the first 3 Babylon stations were destroyed, and the fourth vanished...why rebuild it? Why make B5? It was an idea that was right, and those responsible refused to knuckle under to what was, in effect, terrorism. During WW II, someone asked Winston Churchill what he would do if a V-2 took out Big Ben. "We shall rebuild it," he said. And what if they knock THAT down? "We shall rebuild it again, and again, as many times as is required. Because it is not theirs to destroy, it is OURS." B5, at this crucial time, is the last, best hope for peace, and there are people dedicated to pursuing that peace, whatever the cost, however many times others may try to destroy it. Those aboard B5 know the risk, but come because they believe in what it stands for, just as U.N. observers go into a country knowing fully that they may be killed. Why more Babylons? Why make more space shuttles after one blows up, even though you KNOW that the odds indicate that at least one more will go, sooner or later? Why continue with the Gemini space program even after those astronauts died in that terrible fire? Because the universe doesn't reward you for doing what's safe, and easy. Because courage and persistence is what pulled us out of the seas and onto land and dragged us through millions of years of evolution. What sets the human race apart from everything else is our persistence, the stubborn, noble dignity that propelled Washington's men, when offered the chance to stand down during the revolutionary war, when they were tired and bleeding and frostbitten, to refuse to knuckle under, and to go on. During WW II, again, there were cases of planes sent in to bomb strategic sites...and when one batch was shot down, another wing went off. And another. And another. Until finally SOMEONE got through. Because it had to be done. The consequences were too terrible otherwise. We have come into an age when it seems passion is passe, when the very common coin of our shared humanity, the willingness to put our lives on the line for a cause or a belief, seems somehow suspect. Why do people rebuild BABYLON 5 even though it's not safe? Why do they go there when it's not safe? Because the Earth/Minbari war ALONE almost wiped out humanity. We can't afford NOT to be there. And these people are willing to put their lives on the line to see that never happens again. Because they damn near won the first time, and the next bunch might well finish the job. One of my favorite pieces of verse is from Tennyson's ULYSSES. And it is at the core of what BABYLON 5 is about. It concerns the final voyage of Ulysses...older, tired, who has lost his family and most of his kingdom and most of his men, betrayed and saddened...and he gathers up those few surviving members from his earlier journey, and as they prepare to push off, he concludes with a final benediction: "Though we are not now that strength that in old days moved earth and heaven, that which we are, we are: one equal temper of heroic hearts, made weak by time and fate but strong in will, to strive, to seek, to find and not to yield." Ethnic Diversity: yes, most definitely. Leaving the aliens aside for the time being where sexuality may not necessarily be as we know it, and ethnic background is a bit different, and since the question concerned itself with humans...our *main characters* consist of the following: a male caucasian commander; a female Japanese vice-commander; a male Italian security chief; a black Xenobiologist male; a female telepath whose ethnic background we haven't yet determined; a female caucasian trader (Sinclair's S.O.); and (for the series, later) a female environmental specialist (probably Hispanic). My feeling here is that we have *all* gone to the stars, and I want there to be a good ethnic mix in both the main characters, and the guest-starring and cameo actors. And I *especially* want to see a nearly 50/50 mix of men and women in equally significant jobs and responsibilities. Relationships: My sense of the story is that things are a lot more relaxed in that respect. Some folks get married. Others don't. There are open- ended relationships. It's not a big deal one way or another; there are always going to be those who prefer monogamy, and those who tend to roam. And bear in mind one *crucial* aspect to B5...there is a constant mix of not only ethnic groups, but alien races, religions, thought, standards, mores, and sexual practices. This will present a constant opportunity to explore alternate ideas, and to mix-and-match. By our exposure, humans may adopt some alien notions, and vice versa. B5 is the ultimate melting pot, just as the early Ports of Call were a hodge-podge of dialects, backgrounds, beliefs and other elements, whose only real commonality was that their business or personal lives brought them to the same place at the same time. Same with B5. Re: action...a lot of the action will take place aboard B5, just as a lot of the action in a cop show or mainstream drama takes place in a city...and B5 is exactly that, a self-contained city or world of its own. There's *plenty* of opportunity for drama in that, when you stop to consider the staggering conflicts possible between people, races, and technologies. But there will also be some action outside...there's a good amount of that in the pilot movie, and there will be potential for more as we go along. The one thing I want to *avoid* is the New Threat Of The Week story, in terms of somebody attacking B5. I think that would get old REAL fast. The best terrain for conflict is, as Fitzgerald said, the human (or alien) heart in conflict with itself. Will there be zealots? Oh, yes. To be sure. Keep an eye on the Minbari.... Re: Fandom (ed): It's fun to see this sort of thing bouncing back from the other side of the screen...though the comment about a fandom for a show that doesn't exist yet is well taken. I don't *want* people signing on to something they haven't seen yet, at least not to excess, because up until the *minute* that we hit the airwaves, this is all just balloon juice. You shouldn't give this project too much support, just as you shouldn't start handing around blank checks that you've signed. Let us *prove* what we can do. SF fans are *constantly* being hustled by one person or company or another. They/you are shilled at conventions, hyped on nonexistent projects, and get your hopes up only to have them dashed. If what I write here is interesting, if it gives a sense of how a show like this comes together...terrific. But the only thing that fundamentally matters is what's on the screen. Until then, take everything here with a pound of salt. Force us to prove the point. If we are fortunate enough, once we hit the air, to find fans and others who appreciate the show, we want those who will challenge us and force us to put up or shut up. Because talk is cheap. Mine included. End of sermon. Re: what I learned on my trips to conventions and appearing on WHY CAN'T THEY GET IT RIGHT? panels...what I came away with was a general sense of frustration from people who felt that in most cases, a show ends up being either good SF and bad television, or good TV but bad SF, and why can't you mix the two? They pointed to the lack of character conflict in TNG, noting (correctly) that conflict is the core of ANY drama. They wondered -- repeatedly -- why it is that every time a decent concept comes along, someone has to hobble it with kids or cute robots. It was just a general sense of frustration that while SF in print (and to SOME extent films) has grown up into adulthood, TV SF was still perceived AND EXECUTED as though for kids, or without the grittiness or maturity of the work you'd associate with Gibson or Sterling or Clarke. ST was, by and large, an anomaly in that it treated SF with a modicum of respect. There's not been much of that, the audience tended to feel. Which made me all the more determined to try and bring SF into the mainstream not by compromising the SF, but by -- as it were -- bringing the mountain to Mohammed by incorporating elements that mainstream viewers have come to expect from non-SF series: adult characters with adult relationships, sexual and otherwise; interpersonal conflict; marriages and divorces and pregnancies and all the other elements that are the common coin of our shared humanity. People who live in a world that, unlike the antiseptic Enterprise, requires courage and struggle and hope and joy and effort, exactly as those elements are required in our own lives. My models, in a way, are DRAGNET and HILL STREET BLUES. There was a time when cop shows were viewed the same way SF shows are viewed now: of interest only to people into police procedurals and mysteries, which was considered a very small proportion of the audience. The along came DRAGNET, which for the first time showed cops going on dates, having divorces, barbeques, fights...and that show went through the roof because it fleshed out the characters (for that time...yes, they're stiff and cardboard now, but at that time they were revolutionary, and if you check your TV history, you will find that DRAGNET is still considered the most successful cop show ever produced for TV). HILL STREET BLUES was the final culmination of that process, a model from which came shows like LA LAW and ST. ELSEWHERE and others. There is absolutely NO reason on earth why that same process cannot apply to SF. And that is what we are pledged to do on this show. I expect either to succeed -- astonishingly -- or fail, just as astonishingly. But there won't be a middle ground. JMS on his approach to storytelling, after his comment that he knows the first scene of the first season, and the last scene of the very last (year five) season of the show, and the question "is every single episode mapped out?": I know where each season will end, and where the next season will begin. Those episodes are locks. Within each season, I have set aside benchmarks...certain events that much happen at some point in that given season. Assuming a 22 episode season, about half, or 11 out of each 22, will be benchmark episodes. The other 11 will be up for grabs in terms of the general arc of the show. I think you *have* to be open to what some freelancer hits you with unexpectedly, be open to surprises and things you never considered. It's a very fine line. The goal is that if you didn't know about the show, had no sense of history or any of the characters, you could tune in to Episode 18, Season 3, and be able to enjoy the show *immediately*. The problem with a show like, say, TWIN PEAKS (which I enjoyed enormously, by the way), was that if you missed an episode or two, you were pretty much lost. Each and every episode of B5 ***must*** be able to stand completely on its own. What happens is that you start laying down threads that, over time, as you watch more and more episodes, tells a much larger story. The more you watch, the more you'll get out of it. If you watch one, you'll be able to enjoy that one strictly on its own terms. It's a trick I learned while writing/story editing, of all things, The Real Ghostbusters. Those were written on two levels; one for younger viewers, one for older. If you didn't get the older stuff, it didn't get in the way of enjoying the show. If you *did* get the more sophisticated stuff, it added another *layer* to the experience. Another comparison, out of my league as it might be, would be the Hieronymous Bosch painting, Garden of Earthly Delights. You can go in to any panel or section of that triptych, and that could almost be a painting on its own terms, it's so detailed. When you pull back, though, you begin to see a much larger story, a wider and more varied tapestry. It's a challenge, from a writing point of view, but it's eminently do-able. We started to do some of that in Power; that show changed dramatically at the end of season one, and we were starting to develop threads that, in toto, would tell a much different story. There were clues all over the place. (Soaron saying, of his programming, "There is something in my program I do not understand...there is something in the dark," referring, as we would later discover, to a program that would force him to kill Dredd; the fate of Power's mother; the *real* agenda behind what was going on; wheels inside wheels inside wheels....) Maybe it's my Eastern European heritage, but I *love* sagas, and B5 will present a chance to tell that kind of saga. When I was assigned the V miniseries job, I took a similar approach, trying to create a whole and consistent world. But this is hardly revelation; the world of SF print has been doing this now ever since the Lensman books. The job now is translating that approach to television, and bring it up to, oh, at least where SF was 20 years ago.... "What about sin?" Personally, I'm for it. There's nothing more boring than someone who's overcome all his or her vices...so all of our characters will be prey to one problem or another. Ambassador Londo Mollari has a BIG gambling problem (and a secondary problem with women), Garibaldi has a history with alcohol and other substances that almost got him kicked out of his prior jobs...I find the most interesting people those who are always fighting to be better, to be more, to avoid falling into vice despite terrible temptation. And some will not survive that temptation. At the central core of our humanity is the fact that we are flawed, and it's overcoming those flaws that makes for real drama. Or, in some cases, being overcome BY those flaws. You have to understand the key issue that has always been, and will always be, at the *heart* of Babylon 5. In 99.9% of all SF-TV in the last twenty years or so, there have always been the Noble Good Guys and the Awful Bad Guys. I don't buy that. Whether it's 20 years from now or 200, we will still be humans. Some will be better or more noble than others, and some will be constantly on the lookout for the next scam, the next vice, the next thrill or danger or target. In Babylon 5, I want to hew as closely as possible to how REAL people would react in this situation. I haven't labored at this for four years to do one more Good Guy In Shoot-Em-Ups With The Bad Guys Show. Garibaldi will lapse in his rehabilitation. Londo will get in very serious trouble because of his vices. Laurel will have a run-in with certain chemicals. Even Sinclair will fall prey to a weakness of his own. The question is...what do each of them now DO about it? THAT is what makes it interesting. There's a short story entitled "The Man Who Corrupted Hadleyburg," by Mark Twain. In that story, we meet a town of people who have put up a sign outside their town, "Lead Us Not Into Temptation." And they have scrupulously avoided temptation for years. One day, into this town of self-proclaimed and self-satisfied virtue comes temptation, in the form of a bag of gold which someone, offering the right phrase, is supposed to collect. The man who really left it (and we find later it's lead), gives the town's most virtuous people fake phrases, to see if they will try and collect that which is not theirs. Every one of them fall for it...and the town is embarrassed and ashamed...and many are wonderfully vindicated by this. And now the sign in front of the town reads, "Lead us INTO Temptation." Because it's only when we are truly tested that our virtue means a damn thing. "The human heart in conflict with itself," William Faulkner said, is the only thing worth writing about. Mainstream shows explore that question in hospitals, in police stations, in lawyers offices, on the frontier. Now B5 will explore it on the frontier of space, in a self-contained world of its own. If that wasn't the whole point, I'd have given up on this a long long time ago. There's one final thing to consider: many of the SF shows of the past have been produced by people who knew nothing of the genre, or who held outright contempt for the genre. I'm a fan. I came up through the ranks of SF shows hating some and loving those few that treated its audience as though they were reasonably intelligent. THE PRISONER is, to my mind, one of the finest examples of television storytelling. As a fan, I want it done *right*. Virtually every member of our production team is a fan. This is almost unheard-of in television. And they all have a point to prove...that you *can* do good SF on television and have it be successful, WITHOUT talking down, WITHOUT filling the show with cute kids or robots, WITHOUT turning every episode into a shoot-em-up, and WITHOUT getting pompous or self-impressed. For four years, this has been our dream, our child, awaiting birth. We hope that it will be well received, given a good home, and nourished so that it can grow strong. ADDITIONAL READING STARLOG #182 - September 1992. Pg.34, "Where Empires Touch", by Lawrence V. Conley. WRITER'S DIGEST - October 1992. Pg.64, "Selling a Space Station" by J. Michael Straczynski. CINEFANTASTIQUE - December 1992. Pg.16 "Babylon 5" by Mark Altman. STARLOG SPECTACULAR - January 1993. Pg. 52 etc. "Foundation and Empire" by Adam Lebowitz. THE BABYLON 5 NEWSLETTER - Subscriptions: $5 USA, $6 Canada, check or m.o. payable to C. Marx to BABYLON 5 NEWSLETTER, c/o Christy Marx, Box 2325, Oakhurst, CA 93644. ========================================================================== This file comes from the Science Fiction and Fantasy RoundTable (SFRT, page 470) on GEnie, and is Copyright (c) 1992 by GEnie. *** To sign up on GEnie, follow these simple steps: 1. Set your communications software for half-duplex (local echo), at 300, 1200 or 2400 baud. 2. Dial toll free: 1-800-638-8369 (or in Canada, 1-800-387- 8330). Upon connection, enter HHH 3. At the U#= prompt, enter XTX99381,SFRT then press . 4. Have a major credit card ready. In the U.S., you may also use your checking account number. For more information in the United States or Canada, call 1-800-638- 9636 or write: GEnie, c/o GE Information Services, P.O. Box 6403, Rockville, MD 20850-1785.